#pragma once
#include "lua_component.h"

class LUA_Label : public LUA_Component
{
public:
    LUA_Label(lua_State *L);
    /** Create a new label */
    int Create( lua_State *L );
    /** Set the text */
    int SetLabel( lua_State *L );
    /** Get the text */
    int GetLabel( lua_State *L );

    static const char className[];
    static       Lunar<LUA_Label>::RegType methods[];
public:
    virtual ~LUA_Label(void) {};
};
